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18+ For entertainment only No real money play No prizes of monetary value No in-app purchases

Valdremor
  1. Realm map
  2. Library
  3. Universal Paperclips

Library review · LG-07 of LG-08

Universal Paperclips, reviewed

An incremental game with an idea behind it. You play an artificial intelligence told to make paperclips, and the numbers climb from a single clip to something cosmic. It is clever, funny and has a real ending, which sets it apart from most games of its kind.

Open Universal Paperclips on the official site
Our own illustration for Universal Paperclips

Our take

Universal Paperclips begins with one button: make a paperclip. Soon you are buying wire, setting a price, adding machines and tuning a small market. Then the game moves into computing, then into projects that would spoil the surprise. It is a short course in why a single-minded goal can go badly wrong, told through a counter going up.

Its designer, Frank Lantz, made a complete arc rather than an endless climb. A full playthrough takes several hours spread over a few sittings, and the ending is worth reaching. The web version is free and saves in your browser; the site points phone players to paid mobile editions.

One caution: incremental games are built on the pleasure of numbers growing, and it is easy to keep a tab open longer than you meant to. Play it with a timer.

A first sitting

Play until you can afford your first few machines and the clips start making themselves. That is a natural first stop.

Where to stop

The game has clear stages. Stop at the end of one, or when your timer goes off, whichever comes first.

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