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The Keep · your record
Your Atlas of Valdremor
The map clears as you visit halls. Renown rises with rounds played, never with shards held, and four of the thirteen seals are for habits that keep play in proportion. Everything here lives in this browser and nowhere else.
Renown
Wanderer
20 more rounds to Scout.
- Rounds played
- 0
- Halls visited
- 0 of 7
- Seals
- 0 of 13
- Shards staked, all visits
- 0
- Shards back, all visits
- 0
If you chose Reject in the storage notice, this record lasts until you close the tab.
Thirteen seals
Seals
Seven for visiting each hall, two for travelling far, four for habits. No seal depends on how many shards you hold.
- Colossus GatePlay one round in this hall · Not yet
- Mirror RunesPlay one round in this hall · Not yet
- Drake HoardPlay one round in this hall · Not yet
- GapwatchPlay one round in this hall · Not yet
- Iron WardenPlay one round in this hall · Not yet
- Three MoonsPlay one round in this hall · Not yet
- Watchfire 75Play one round in this hall · Not yet
- Grand tourPlay in all seven halls · Not yet
- Long roadPlay 100 rounds in all · Not yet
- LanternSet a reality check · Not yet
- MeasuredSet a round cap or a shard floor · Not yet
- Steady handChoose Stop for now on a reality check · Not yet
- RestTake a pause from the Pause button · Not yet
Rounds by hall
| Colossus Gate | 0 |
|---|---|
| Mirror Runes | 0 |
| Drake Hoard | 0 |
| Gapwatch | 0 |
| Iron Warden | 0 |
| Three Moons | 0 |
| Watchfire 75 | 0 |
Ranks of renown
- Wanderer: from your first round
- Scout: after 20 rounds
- Pathfinder: after 75 rounds
- Warden: after 200 rounds
- Keeper: after 500 rounds
- Lorekeeper: after 1,000 rounds
Renown is a measure of time spent, not of skill or luck. If it starts to feel like a reason to keep going, that is worth noticing: Player care has tools for exactly that.