- Realm map
- Halls
Seven halls · three districts
The halls of Valdremor
Every hall is our own design and plays for shards, points with no cash value. Stakes run from 5 to 200 shards everywhere, nothing is for sale, and an empty purse refills for free.
Reels
Forge Quarter
Three reel halls in the north of the realm, each built around one idea: colossal symbols, mirrors that agree, and a dragon's hoard you open by hand.
Cards
Card Keep
Two card tables in the stone keep. One asks a single question about the gap between two cards; the other is five-card stud against an iron warden.
Dice and calls
Moon Shore
Down by the lake: three moonstone dice with fourteen ways to call them, and a hilltop card of 75 numbers lit by forty calls.
Side by side
Swing is how far a run of rounds tends to move away from even. Round length is how long one round takes with motion on; calm mode makes every round instant.
| Hall | Format | Swing | Round length |
|---|---|---|---|
| Colossus Gate | 5 × 4 · 1,024 ways | High | About 2 seconds; bonus about 8 seconds |
| Mirror Runes | 5 × 3 · 20 lines | Medium | About 2 seconds |
| Drake Hoard | 5 × 3 · 10 lines · chest pick | Medium | About 2 seconds; hoard as long as you like |
| Gapwatch | will the third card fall between? | Low to medium | About 4 seconds |
| Iron Warden | five-card stud against the house | Medium | About 5 seconds |
| Three Moons | three moonstones, one call | Low on the even calls, high on the totals | About 1 second |
| Watchfire 75 | one card, forty calls | Medium | About 3 seconds |






