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Lore · four guides
Lore of the realm
Short, plain guides to how the halls work and how to keep play where it belongs: random draws, pay tables, the two card games, and the pull of one more round.
- Random means random: how the draws workWhere results come from, why past rounds do not predict the next one, and what a long-run return really means.
- Reading a pay table: ways, lines and multiplesWays and lines, why most spins return less than the stake, and how to read a 'to 1' price on the card and dice tables.
- Card Keep explained: the spread and the studA closer look at Gapwatch and Iron Warden: what the spread tells you, when a raise makes sense, and why the Warden sometimes does not open.
- Near misses and the pull of one more roundWhy two out of three feels close, how small returns can look like gains, and three habits that keep a session the size you meant.