Skip to content

18+ For entertainment only No real money play No prizes of monetary value No in-app purchases

Valdremor
  1. Realm map
  2. Halls
  3. Watchfire 75
Watchfire 75 cover art

Moon Shore · Hall VII

Watchfire 75

A five by five card of numbers from 1 to 75 and forty calls from the beacon. Your card is marked for you; the best pattern on it decides the round.

  • 75-number pool
  • 40 calls a round
  • Seven patterns
  • Stakes 5 to 200
91638586815274549691422★46675254351611121425064

Calls: 0 of 40

    Best pattern pays, times the stake
    Full card×1,000
    Outer frame×250
    Cross×10
    Three lines×6
    Two lines×2.5
    Four corners×2
    One line×1.4

    Choose a stake, then light the beacon.

    10

    About Watchfire 75

    Watchfire 75 is a numbers game played on a single card. The card has five columns headed W, A, T, C and H; each column holds five numbers from its own range of fifteen, and the centre is a free space. Each round, forty numbers are called from the full pool of 75 and every number on your card that is called is marked for you.

    When the calls end, the hall looks for the best pattern on your card. A single line (across, down or corner to corner) returns 1.4 times the stake; the four corners pay 2, two lines 2.5, three lines 6, and a cross of both diagonals 10. The whole outer frame pays 250 and a full card 1,000, though with forty calls those last two are very rare. Only the best pattern counts.

    There is nothing to decide inside a round, which makes it the most restful hall in the realm. You can swap your card for a new one between rounds; it changes nothing about the chances, but some people like a fresh card.

    How a round works

    1. Choose a stake. Press New card if you would like a different card; it is free.
    2. Press Light the beacon. Forty numbers are called and marked on your card.
    3. The best pattern on the card is highlighted, together with its line in the pattern table.
    4. The round returns that pattern's multiple of your stake, or nothing if no pattern formed.

    Pay table

    Only the best pattern on the card counts. Returns are times the stake.
    PatternSpacesReturns
    Full cardAll 24 numbers×1,000
    Outer frameAll 16 edge spaces×250
    CrossBoth diagonals×10
    Three linesAny three lines×6
    Two linesAny two lines×2.5
    Four cornersThe corner spaces×2
    One lineAcross, down or diagonal×1.4

    Forty calls from 75 numbers each round. The free centre counts for every line through it.

    Fair play

    Every result is drawn in your browser from the cryptographic random number generator built into it, the same source used to protect passwords. Nothing adjusts the draws to what you have staked, won back or lost, and no result is held back for later. Over many rounds every hall returns a little less than is staked, as casino-style games do; that difference is the reason the shards keep moving, not a promise of anything.

    Other halls of the realm